I’m working on a small game called Goblin Dungeon. The environment will be 3D with 2D billboarded sprites, like Paper Mario.
There should have been a video here but your browser does not seem to support it. Unlike most tile-based dungeon crawlers, I will have elevation. That means you will be able to take stairs, fall, jump, fly, and of course fall into pits.
To make the level design more interesting, I wanted the player to be able to fall great distances without breaking their knees.