Recent Reviews
Devlog; Goodbye Dead City
Dice’n Goblins is still advancing steadily. This month, I’ve received the help of my partner Seto, and a bunch of stuff is moving at a greater pace.
On my side, I finished designing, scripting, and filling the levels 4, 5 and 6. The scenario for this part have been written as well. The game have a main story, but each set of level have their own storyline. This particular set focus on your companion Skelly, and his old friends.
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Devlog: The Lighthouse
Time for another devlog, it has been a while.
About Steam Page The big news for this month is that the Steam Page was up. It took me a lot of time, because I would overthink stuff a lot, and the requirements are numerous. The days following the opening were spent mostly on social media, telling people to wishlist it.
Quite surprisingly, a Japanese website, Gamespark picked my game from the constant stream of Games, and I got a lot of wishlists from it.
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Dice'n Goblins Steam Page
This tooks a while, but I finally can present you my game! It will be released on Steam. I would be really thankfull if you wishlist it!
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Devlog: Underwater and Merchant
Been hard at work the last few weeks! I’ve started to design the 4th level, and some passages will be underwater. Like Labyrinth of Galleria or Operancia, you will have limited oxygen to explore those areas. I’ve worked a full day on the transition from air to water, and it got some positive response online so I’m happy about this.
Underwater There should have been a video here but your browser does not seem to support it.
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Devlog; Dead City
I always feel like time is flying. When you’re a kid, it’s a sign you have a lot of fun, when you’re an adult, it’s a sign you’re behind your deadlines. So which is it?
After releasing Duat, I realized that Goblin Dungeon needed some refactoring, so I made it so you could launch battles independently of the game for faster playtesting. This is nice and you can even play as monsters now.
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