This section contains my programming musings.
Reviews
Devlog; Dead City
I always feel like time is flying. When you’re a kid, it’s a sign you have a lot of fun, when you’re an adult, it’s a sign you’re behind your deadlines. So which is it?
After releasing Duat, I realized that Goblin Dungeon needed some refactoring, so I made it so you could launch battles independently of the game for faster playtesting. This is nice and you can even play as monsters now.
Reviews
I released a game: Duat
Last year, I participated in the dungeon crawler game jam and submitted Cosmic Delusion. If you follow this blog, I talked about it here. This was a nice experience and contributed to making me want to develop video games. The 2024 edition of this just finished, and I am proud to present you with Duat.
We made this with the team of last year, which shows nicely our individual progressions.
Reviews
Devlog; To the Moon
Things are progressing at a steady pace, in a bit every direction, as usual. The aim is to have the Steam Page in May at worst and a public Demo in June at worst (for the Next Fest).
Resolving performance issues During playtests, it has come to my attention that the game performed poorly with bad computers or graphic cards that don’t mix well with Vulkan, Godot’s forward rendering engine.
Reviews
Devlog; So I've been playtesting
So I’ve been playtesting I’ve spent the last few weeks sending my game to people and get feedback. Getting feedback and knowing weither or not to act on it is very difficult and I’m still learning.
With this game, I got inspired by board games I like, where dice building matter and manipulating dice is important. Troyes, Roll for the Galaxy, or even Quarriors. Unfortunately, the first version of my game didn’t have that.
Reviews
I released a game: Witch Orbs
I made a new game! It’s a puzzle bobble clone.
You can play for free, in your browser at itch.io down below!
WitchOrbs by Emberger
I made this game because my current project, Dice’n Goblin, is taking a little longer than I expected. I started to lose confidence I was able to ship something fast and I needed to reassure myself. I started a bit as a joke, and then there was a moment where I saw I had something and went: You know what?
Reviews
Let's have some water
I’m working on a small game called Goblin Dungeon. The environment will be 3D with 2D billboarded sprites, like Paper Mario.
There should have been a video here but your browser does not seem to support it. Unlike most tile-based dungeon crawlers, I will have elevation. That means you will be able to take stairs, fall, jump, fly, and of course fall into pits.
To make the level design more interesting, I wanted the player to be able to fall great distances without breaking their knees.
Reviews
Meet your doom: The Lich
I’m working on a small game called Goblin Dungeon. The environment will be 3D with 2D billboarded sprites, like Paper Mario.
Here is the Lich. Overworked during his life, he takes it easy in the afterlife.
There should have been a video here but your browser does not seem to support it. I have a sort of nice pipeline to draw my assets:
I drew it using Clip Studio Paint.
Reviews
Building up skills: Blender basics
Blender is a 3D modeling software used across many industries. It is very intimidating, with tons of features and options. After doing only the most basic operations, I realized that I needed a bit more if I wanted to be serious, even while producing placeholders for my games. I just finished a course from Grant Abbit and this is the result:
I had stumbled onto one of their videos before thanks to The Algorithm.
Reviews
Devlog: Releasing some toy
Playing with shaders I never touched this subject before, but a video from Kishimisu made me look into it. The video was so great, that I decided to implement his tutorial in Godot and add a few knobs, to be able to play with it interactively. This is deployed on itch.io here and you can play it in your browser.
Reviews
I released a game: Cosmic Delusion
I made a game for a game Jam and it was really cool. It was for the Dungeon Crawler Game Jam 2023, organized by dungeoncrawlers.org. I talked about it in my last couple of devlogs but also when I reviewed a bunch of games from last year. You can find the previous article here.
At the end of the jam, we managed to release something we are proud of and that you can play for free, in your browser at itch.