Recent Reviews
Dice'n Goblins Retrospective
It’s been a few months now, but Dice’n Goblins is out, on multiple platforms. You can buy it now on Steam or Fanatical.
This was probably the hardest project I’ve ever done. It required thousands of hours of work and lived in my brain, for all the hours I was not working.
Was it worth it It’s been 3 months and it generated a little bit of money. Enough to pay back production costs and pay for some expenses.
Read
Final Fantasy 8
So I finished FF8 after 22 years It’s a long time to finish a game. I bought this game from a friend as a kid when I was around 12 in 2002. It was my first story-rich JRPG (I think the other JRPG I played was Pokemon at the time). I fell in love at the time. FF8 was pulling me in with a story and a world I could never have imagined.
Read
Devlog; Goodbye Dead City
Dice’n Goblins is still advancing steadily. This month, I’ve received the help of my partner Seto, and a bunch of stuff is moving at a greater pace.
On my side, I finished designing, scripting, and filling the levels 4, 5 and 6. The scenario for this part have been written as well. The game have a main story, but each set of level have their own storyline. This particular set focus on your companion Skelly, and his old friends.
Read
Devlog: The Lighthouse
Time for another devlog, it has been a while.
About Steam Page The big news for this month is that the Steam Page was up. It took me a lot of time, because I would overthink stuff a lot, and the requirements are numerous. The days following the opening were spent mostly on social media, telling people to wishlist it.
Quite surprisingly, a Japanese website, Gamespark picked my game from the constant stream of Games, and I got a lot of wishlists from it.
Read
Dice'n Goblins Steam Page
This tooks a while, but I finally can present you my game! It will be released on Steam. I would be really thankfull if you wishlist it!
Read